General Discussion

General DiscussionWhat if every hero has agh's upgrade? v 1.0

What if every hero has agh's upgrade? v 1.0 in General Discussion
Arc

    Since i am still bored, here are some of the (probably even more absurd) aghanim scepter upgrades (tweaked).
    (Of course this won't be Sunsfan suggestion like DK permanent ulti or TB permanent metamorphosis etc.)

    Note : some of this might be unfavourable or situational (as how Aghanim should be)
    Also note : suggest some of your favourite hero change for aghanim or even buff them. (For example Sven, I might be change his aghanim upgrade or even buff his).
    Also also note : I am just doing this for fun but if valve want this (completely absurd) idea, I'll be happy.

    Arc Warden : Flux, ignore creeps and becomes undispellable (even with bkb, lotus orb, eul, etc)(BKB will keep the debuff but won't damage nor slow the target). Any ability (primarly Spark Wraith) that damage the targeted enemy from Arc Warden will refresh the duration of Flux.

    Broodmother : Insatiable hunger, becomes aura that effects all unit under broodmother control (dominator, necromonicon, etc) in 250 radius around broodmother. (Bonus damage for creeps reduced by 75% however the lifesteal remains)

    Clinkz : Death Pact, decrease mana cost (from 100 to 25) and increase health bonus (from 40/60/80 % to (60/80/100%). Death Pact can also target ancient creeps.

    Dark Willow : Cursed crown, decrease cooldown ( from 18/16/14/12 to 8 second), reduce delay to creeps (from 4 to 2 seconds delay) and causing fear to creeps instead of stunning them. However still stun enemy heroes. (Treats creep heroes as heroes)

    Death Prophet : Silence, amplify damage from death prophet for 50% (from every source of damage by death prophet and her unit) and causing silence to pierce spell immunity.

    Dragon Knight : Dragon tail, causing DK to charge at his enemy for 1000 ms and drastically increase its cast range (from 150 to 800 however will stun the unit when dk reached its original cast range). During elder dragon form, dragon tail also stun nearby hero (within 200 radius) with 50% of the duration.

    Ember Spirit : Flame Guard, purge debuff (basic dispel), undispelleable, and apply blindness to enemy heroes (20% chance miss). Grants secondary ability called Guard Break which replace Flame Guard when activated. Cost 125 mana. Causing Ember Spirit prematurely end his own flame guard however damage nearby enemy based on flame guard absorption bonus by 50% of its value (40/110/180/250 (150/210/260/350 if talent chosen)) and also apply strong dispel to Ember Spirit. This ability also active if Flame Guard broken by enemy hero's magic damage however not active when the duration end.

    Io : Tether, replace its lvl 15 talent (apply agh scepter upgrade to tethered hero). Replace its lvl 15 talent to +300 tether break range

    Lycan : Shapesift, gain cripple to every unit under lycan control and invisibility during nightime to every unit under lycan control. Also causing all lycan unit to gain 1800 vision during night.

    Monkey King : Mischief, can now transform into random jungle creeps(when inside their respective camp) and lane creeps (apply same rule as courier). Also leaves monkey king illusion with 500% damage taken and 40% damage given until monkey king transform back. Wukong's command, summon randomly placed illusion (damage taken from 100% to 400% and damage given from 0% to 30% from up to 3 illusion (4 if the +1 ring talent chosen)) inside the ring. The illusion immediately dies when the rings end ormget outside of the ring.

    Morphling : Adaptive Strike (agility), decrease cooldown when one of the adaptive strike used (from 3 to 1.5 second). If the target enemy is an agility hero, the hero will be muted. If the target is a strength hero, the enemy will be broken (disable passive). If the target is an inteligence hero, the enemy will be silenced. The duration will be based on Morphling's strength. (From 1.5 second to 5 second)

    Pangolier : Shield Crash, gain status resistance based on his damage reduction but reduced by 50% (4.5/6/7.5/9% status resistance) and decrease mana cost (from 90/100/110/120 to 60)

    Phantom Assassin : Gains new ability called Secrets of the Veiled. Toggle ability with 2 second cooldown. Drain PA health by 3% per second (0.5s interval)(counted as hp removal so PA can still blink, urn, salve, etc) however amplify her healing by 50%, gains 75% status resistance and +100 attack speed. Can't suicide by this ability. (When not taking any damage from enemy, Secrets of the Veiled wont disable tarrasque however when tarrasque already disabled, you must deactivate Secrets of the Veiled to reactive tarrasque)

    Slardar : Guardian Sprint, gains unobstructed vision during night and causes any enemy in Slardar's vision for 3 second will be automatically debuffed by Corrosive Haze.

    Spectre : Spectral Dagger, causing any illusion summoned from Spectre (both friendly and enemy illusion) to cast Spectral Dagger immidieatly to nearest enemy (prioritizes enemy heroes) within cast range. If no enemy present nearby illusion, the illusion will cast Spectral Dagger to the direction where Spectre is facing. This ability also apply to Haunt.

    Templar Assassin : Meld, increase attack range during meld and also apply trap debuff based on how long TA on meld. (Attack range increased by 400)

    Terrorblade : Reflection, spawn uncontrolable terrorblade illusion to every enemy hero (400% damage taken and 50% damage dealt) and increase the radius from 900 to 1200

    Tiny : Tree grab, increase tree attack count (from 5 to 8), attack damage as area damage (from 30/40/50/60% to 70/80/90/100%) and decrease mana cost ( from 20/30/40/50 to 0). Tree throw consume 3 charge of tree attack count instead of consuming all tree attack count but with 12 second (5 second if -7 tree grab talent taken) and also has a chance to stun his target for 120 damage for 2 seconds with 25% chance (Craggy exterior but throwable).

    Troll Warlord : Fervor, can be activated. Causing every stack of fervor that troll currently has depleted, but on the next hit troll will deal damage based on how many stacks depleted (from attack speed into damage). When used on melee, the enemy will be stunned based on current level berseker rage stun. When used on ranged, the enemy will be slowed based on current level whirling axe (ranged) slow (if more than 5 stack depleted). Cost 50 mana and has 5 second cooldown. Berseker Rage, will count all item to melee even when troll in ranged form (with the exception of Manta Style, Illusion rune, Battle Fury's cleave and Heart of tarrasque). However the base attack time is still the same.

    In addition, Other heroes aghanim buff include

    Rubick : Spell Steal, also upgrade the stolen ability based on the enemy talent tree (such as Enfeeble steals damage, -65 second Primal Split etc.)

    Meepo : Divided We Stand, Copies non aura passive item too. Several active item will also be copied however the active component will be disabled. Also won't copy debuff placer (Such as desolator, maelstorm etc.) however the damage do transfered. (Use the same rule for Arc Warden (no drop on death item))

    Legion commander : Duel, any enemy or friendly unit who tries to interupts the duel will be disarmed (if using right click), silenced (if using spell), and muted (if using item).
    (This upgrade mostly benefits for Rubick, lmao)

    Brewmaster : Copies all item to brewling. The Earth brewling will be given aura item. The Storm brewling will be given active item (Manta Style can be used however will not generate any illusion wasting cooldown and mana cost). The Fire brewling will be given passive item (Debuff placer included)(Treats Mjollnir, Moon Shard, and Abbysal Blade as passive item). If Earth dies, then the item will be given to Storm then Fire. If storm dies, the item will be given to Earth then Fire. If the Fire dies then the item will be given to Earth then Storm. (Use the same rule as Arc Warden (no drop on death item)).

    Ursa : Enrage, can also be casted when silenced and causing ursa to gain 50% status ressistance.

    Dark seer : Wall of Replica, if the enemy hero is dead while the illusion of that hero still lived, the illusion of the dead hero will be healed and have their duration removed until they dies or the enemy hero respawn (this include respawning by reincarnation and buyback)

    Kunkka : Ghostship, apply Bad Rum debuff. Causing the enemy takes extra damage after the duration of the debuff ends by 50%. (Much like the reverse of the Rum buff)

    Vengeful Spirit : active her 3rd ability when she dies called Spirit of Vengeance. When activated, Vengeful Spirit will swap her death body illusion into friendly heroes illusion who also dies under the effect of Vengeance Aura. (For example both Vengeful Spirit and friendly Anti Mage died. Vengeful illusion can swap her body into Anti Mage maintaing all of his ability, item and passive except ultimate. Also the Anti Mage illusion can't use his item). Also the illusion will be bound to the hero who have been spawned instead of Vengeful Spirit herself.

    Link to previous topic : https://www.dotabuff.com/topics/2018-05-06-what-if-every-hero-has-aghs-upgrade