He has been continually buffed since 6.75 but he's still not the best hero to pick at the moment.
44 % winrate is low
(<3 tiny)
You're right, I didn't even noticed that the hero is ded for such a long time, then Infused Raindrop and the Craggy exterior change fucks him up even more what a sad hero.
You silly. Tiny cannot die. He lives continously in cycle of sedimentation caused by weather and erosion that brakes him in the small pieces. Those small pieces later form in sedimentary rock. That rock is again exposed to weather and erosion and just keeps on going and going...
I don't think he's dead, but unless he snow balls off some early kills he seems to fall off. But even then once he has aghs he's always a threat to take a quick rax off a split push , so he has a fall back option atleast .
Every time you think about picking tiny, there are 15 heroes who can do whatever role you wanted to put him in better.
I think his problem is being stuck between a farming carry and a nuker/ganker. You need aghs really badly to farm well but rushing aghs sucks, but then if you go the mana talents to gank and tide you over til you can farm you have a sub optimal build.
I think the idea of tiny is to gank in the early game and then transition into a farming carry, but considering there are heroes who are farming carries from lvl 1, he's fucking dogshit compared to them.
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How ded is this hero? Could I possibly revive it by mastering Toss and buying Midas?
Or a rush aghs and MoM split push build