It shouldn't affect your rating tremendously. Simple example:
1000+1000+1000+1000+2000 vs 1200+1200+1200+1200+1200. The players on the other team may be terrible relative to you, but a 50% win rate will keep everybody's rating the same.
Also, congratulations on figure out how to game the system. Team up, pick a carry, win a few, let friends drop down to their normal rating in solo queue games, team up, pick a carry, win a few...
I don't think there is any way of determining whether you solo queued or not. For example, people who you have matched with multiple times will show up under "Friends this month" even though they aren't your friend and you never partied with them. I could be wrong though, maybe there is a way.
Two players who play only and always together will always have the exact same rating.
Every time you play with your friends, regardless it being victory or loss, your ratings will, in the end, be drawn closer together.
Every time you play on your own, your rating will have chance and probably will deviate away from rating of your friends.
"Also, congratulations on figure out how to game the system. Team up, pick a carry, win a few, let friends drop down to their normal rating in solo queue games, team up, pick a carry, win a few..."
Let me point out this applies to Valve's MMR as well. Smurf accounts and such.
Teal, pretty sure you're wrong on the second part. If you play with friends, your ratings will not be drawn closer together. In fact, they should stay the same distance apart.
Basically, you've got team rating = function of individual ratings on team (probably mean, potentially weighted mean). So you calculate the rating change based on the match, and apply it to all players. So if you gain 10 points for a win, then all players on the team would gain 10 points, so the distance between the players stays the same.
@mattiesshoes
That's how ELO works, and we all know it is terribly inaccurate for team games. That's why there are systems like TSR. Why do you think dotacash switched from ELO to TSR? I HIGHLY doubt Valve uses an ELO like system for their MMR.
i got a smurf account, i got into very high MMR in a matter of 10 games only, so u wont have much fun buddy after it
It's not ELO, my guess is that it kinda works like this (but I'd say it is a lot more complicated):
One guy has a 2000 rating and the rest of his team has 1000 while the enemy team has 1200, the 2000 guy would win less "points" than he would get while winning against others with 2000 rating, but his 1000 friends would win more points than they would if they had won against a 1000 team.
Yeah but my win rate with my friends is 30% after hundreds of games... i'm surprised i even made it above 2000 rating.
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Just wondering because my friends are all low skill while I am very high, but I like to play with them and we often lose to terrible players because they feed or I don't pick a carry. From the sounds of it this will drop my rating tremendously if DBR is for all games and not solo queue.