(let's ignore that arbiters are jokes for the winrate of the sake)
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Tbh i can see +6 treants as viable with lycan cuz howl makes sure these fuckers dont die, and deal respectable dmg.
Why does it even matter. An NP will just needlessly delay the game with the Aghs he is sure to get.
Doesn't change that the hero itself is dogshit.
The hero rlly isnt shit i just think his skillcap is deceptively high. There is a reason bulldog wins games with the hero and they didnt rlly change a massive amount of the hero. Np is all abt farming rlly fast and itemization. I forget the tournament, but i think it was a starladder, where alliance jumped from like 12th to first in elo, with bulldog playing true solo offlane with almost zero help, and still hitting the 2nd highest gpm above rtz on safe carry while playing mostly prophet.
6 treants is better than 6 6-slotted pl illusions hitting the tower for literally 1 dmg, at least treants deal 9 dmg each hit LUL
^It's probably because if you need it you're already in deep shit, also respawn time reduction doesn't fucking do anything if you don't feed
It doesnt help when defending HG. But if you're trying to push HG and often die in their base it is the most effextive then. Makes sure that you'll respawn by the time enemies will get to your towers even if you fuck up a fight (I'm pretty sure that talent won me the 1 hr visage game i had yesterday).
Though generally it's really bad.
Also the big thing is that people who decide to go for the respawn time usually do so after a lot of feeding. So it brings win rate down by some amount.
^if you are winning a game hard and not dying much, you probably wont get the respawn timer.
it something you are more llikely to skip when winning than when you are losing so its winrate will be low even if its still a good choice.
i throwed lycan game went full reduction and died 10 times
should have went for 4 wolves
^I try to play in a way that's like "alright, if I die without a buyback, or throw a dieback, I fucking deserve to lose anyway" and just go for whatever stats/new spell capability I can.
I always take 7 armor over -20 respawn time on legion, because unless I feed, the -20 sec respawn time is fucking useless, and 7 armor just might make a difference and let me actually win a teamfight I'd otherwise lose (but I'd lose the duel, lose the teamfight, and expect to be happy because now I will have -20 sec respawn time? Like, fuck that shit seriously rofl).
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Basically, -respawn time is picked more often than +6 treants, but wins less often
https://www.dotabuff.com/heroes/natures-prophet/builds
Joke's on you, Admiral.
(let's ignore that winrates are arbitrary for the sake of the joke)