i really dont know why would someone want to nerf a hero that has %38 avarage winrate and %45-%46 winrate above 5k+ mmr
you dont even see that hero often its literally 5th least picked hero ingame
7.02
Spectre agility gain changed to 2.6
Spectre strength gain changed to 2.8
Spectral dagger mana cost changed from 130/140/150/160 to 100
Spectral dagger damage type changed to pure
Spectral dagger debuff pierces through Spell Immunity
Spectral dagger effect radius changed from 125 to 200
Desolate radius changed from 325 to 200
Desolate damage rescaled to 40/55/70/85
Dispersion maximum radius increased to 1250
Dispersion damage reflection rescaled from 10%/14%/18%/22% to 10%/30%/50%/70%
Illusions now carry dispersion
Haunt illusions now benefits from bonus damage, and any attack modifier
Haunt duration rescaled to 8/9/10
Haunt cooldown rescaled to 100/90/80
:)
Can arc get a buff plz. He's been nerfed enough. All I want is an increase to move speed or armor, just one of those, please...pretty please
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Patch 7.02
Arc Warden:
Arc Warden Movement speed increased from 285-300
Arc Warden Attack range reduced from 625 to 550
BAT improved from 1.7 to 1.5
BAD reduced by 5
Flux slow reduced from 20/30/40/50 % to 5/10/15/20%
Flux Damage per Second rescaled from 15/30/45/60 to 10/18/26/32
Flux Cast Range Reduced from 500/600/700/800 to 250/400/550/600
Flux duration Reduced from 6 seconds to 3 Seconds
Spark wraith duration reduced from 50 seconds to 35 seconds
Spark wraith Activation delay increased from 2 seconds to 3.5 seconds
Spark Wraith Cooldown increased from 4 to 6 seconds
Spark wraith Cast range reduced from 2000 to 1200
Spark wraith now gives back him original flying vision
Tempest double cast animation increased from 0.20 to flat 1 second
Cooldown increased from 60/50/40 to 80/65/40
Duration reduced from 12/14/16 to 9/12/15
Added scepter:
Zet The Arc Warden with the scepter now removes the item restriction on tempest double except for ward, sentry and tome of knowledge; gains experience from his clones too; will get to keep the duel damage and cooldown resets on each cast but can no longer auto attack unless he is inside his magnetic field