Idk but if you play TA you must get 1k GPM no matter what. Win or lose doesn't matter, get that 1k GPM.
1k GPM huh does that also apply to other carries?
I'm not even half on this 1k GPM hahaha
as long as it's more than the other team you're good
seriously there is no magic number, it depends on a ton of factors like what hero you are, team comp, opposing team comp, pace of game, how close the game is etc. Though I do feel hero dmg dealt is one of the least important stats for a safe lane carry, and kda is meaningless on its own. You want to farm an advantage and then win the game which means gpm and tower dmg.
Situational, every carry is different really and there will be games where it isn't safe for you to farm all game, a good game you'll have 650+ gpm an okay game will be 550-649 gpm and a bad game will be anything lower than that. But as said above no matter what if you play ta rush hand of Midas and get a 1k gpm or you just lose even if you win.
700 gpm (for slowpokes like ursa CK maybe 600)
700 xpm (same as above)
45k+ HD
10k+ TD
But you shouldn't focus on stats that much
It depends on ur mmr, technically if ur a cookie 5k+ level player u shud be hitting over 900 gpm every game, but that clearly isnt the case. There isnt a magic number (besides the 30 min 600 lh challenge) and u shud just try to maximize the numbers as much as possible. Also dont get caught up in hero dmg, its coop but u win by destroying the ancient, doesnt matter if you wipe them constantly to do it or rat constantly to do it, only thing that matters is killing the ancient.
guys 5k players don't get 900 gpm in the games they lose, and they don't win every game, contrary to popular belief.
u can look my past games
20/3/7 od 787 gpm 706 xpm 49 k HD 8k TD
but its was OVERFED game
but anyway u can keep ur creep stat like min*10
works after 15-20min
On any kind of pushing hero though 10k tower dmg is about the minimum if you want to win. Heroes like luna, tb, drow and to a lesser extent sniper and jug. Though it depends a lot on your team. If you have supports who do a lot of dmg to towers then you naturally will do less cus they'll eat into that stat. Like lesh, shadow shaman, jakiro. Not unusual for those supports to have 2-5k tower dmg.
ideal average is impossible to achieve in your own mmr
to get every single game needs to be a 10-20 minute stomp, meaning you're above your average and you'd be getting increased mmr till you get to where you belong, then you'll have the average for that mmr.
it's impossible to get ideal average, as it'd require for you to stomp 8-9k players like they're 1ks every single game.
Compared to your team, you should be the highest or a very close second in each category
So averages is completely situational then it depend on what skill bracket you are currently in, the flow of the game, and the heroes draft.
OK2. And the most important thing is to destroy the ancient.
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What are the ideal GPM, KDA, Hero dmg dealt, building dmg dealt and other statistical averages as a position 1 safe lane carry? what about offlaners, supports and other positions?