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Each patch has its winners and losers and today we are concentrating on the latter. These are the heroes we recommend avoiding for now, as they suffered the most from the new patch. Don’t forget it is still Dota, though, and there is always a game where a particular hero can shine.
Huskar received a pretty huge, possibly unintended nerf. The hero’s Ultimate can now be interrupted mid-flight with items like 염동력 지팡이, 허리케인 창 or even 작살
On top of it, the debuff immunity the hero gets is relatively short, so a lot of support and utility heroes are free to throw their stuns on Huskar mid-flight. Once the Life Break jump is over, Huskar will get immediately stunned or otherwise disabled, resulting in him being out of position and unable to act.
Previously, good Huskar players actually used this ultimate to “absorb” projectile stuns, effectively outmaneuvering their opponent and getting an edge in a fight. It will take some time for Huskar players to get used to the idea of using BKB pre-Life Break, but even then, the hero is in an objectively worse state now and desperately needs a buff.
Dazzle is starting to approach 클링츠 territory, with the amount of reworks the hero is getting. This time around his ultimate got changed and Dazzle can now convert his health into cooldown reduction, which seems like a neat ability on paper, but is quite hard to play around in reality.
The first big problem is that Dazzle already had cooldown reduction. It didn’t work on items, but his abilities were entirely spammable without the associated health cost. Not only did it make it generally easier to play the hero, but it also allowed him to stay in the fight for much longer. Currently, after three-four rounds of abilities, Dazzle just eats way too much in HP cost to keep on fighting.
On top of it, 창공의 렌즈 no longer being a part of 팔색구 made Dazzle significantly worse off in the later portions of the game. Naturally, you don’t typically get enough money to get those items on a support regardless, but it did help out in some extremely long games. 장방패 is an excellent choice for support Dazzle, though, as the item is busted.
Perhaps support Dazzle shouldn’t be the default playstyle for the hero, though. Between becoming Universal hero and receiving a rather interesting 아가님의 홀 upgrade, we feel like core Dazzle can be a thing, though can’t really work out the details quite yet.
All-around nerfs to a tempo hero who typically wants to close the game or at least isolate the enemy in their base, once his Bear gets the first several items. The map is bigger, the games are slightly longer and no wonder Lone Druid is feeling worse off.
That shouldn’t necessarily be the case, though. The hero is now a Universal type hero and as such should theoretically scale better DPS-wise on the main hero. His Damage per Level increased from 2.5 to 3.6, though at the same time his Agility gain decreased from 2.8 to 2.0. The hero hits slightly harder, but not quite as fast.
It is still a net gain, so maybe there are some undiscovered builds where Lone Druid is the one dealing the damage, not the Spirit Bear. For now, though, it is better to avoid the hero.
Lycan becoming a Universal hero resulted in a rare Damage per level nerf. Not only did he lose stats across the board, he lost enough of them to become considerably less effective DPS-wise.
On top of it, the Zoo is slightly easier to deal with. There is more to farm across the map, the games are slightly longer and the end result is that Lycan just doesn’t have enough tempo to close the game early. He also doesn’t scale well enough to go late and once he runs out of steam, his teamfight and game contribution becomes limited.
Even in this nerfed state he is on par with most other offlane heroes, hovering around 50% winrate, so definitely no on the “avoid” list. He stopped being an auto-win in lower level games, but is still a hero to consider for Legend games and below. As long as you can micro just a little bit, you should have no problems with the hero.
It is still early days of the patch and we expected some drastic balance overhauls after the Berlin Major. Some heroes are definitely getting nerfed, while others, like the ones we discussed today, could use a buff.
For now, stay tuned for more patch coverage and our ESL One Berling Major Meta analysis next week.
Please Venge: no spell immunity piercing; less HP; less rightclick
You truly say what's on our mind when it comes to Brood
Part of it is that even being a former leaderboard Immortal player, I am in no position to discuss the hero in-depth. I just don't understand the hero enough to provide meaningful insight. I can read the changelogs well enough, but drawing correct conclusions that are deeper than surface level is not something I can do with Brood. Hence the joke, though it does reflect my general opinion of the hero. She was borderline impossible to deal with in high Divine/low Immortal
Being a legend player who does NOT play anything Brood, I can only interpret his fall from the off position and from the change of the map. Brood was always a retarded hero, it's annoying..yeah. He has a lot of mobility? Yeah. He has a lot of push? of course! so? what is his problem?
That it is only profitable to play it in the area that occupies its cobwebs and today the map is bigger. That means that he covers LESS MAP percentagewise. It is also easier to hunt her because there are many more accesses to the map.
Finally as off.... have they stayed 3 or 4 minutes pushing a line? while the rest of your team makes plays around the map? You will see the supports with more lvl than you. Regrouping to pull, or taking advantage of a splith push is one thing. The Brood's style of loitering around an area while trying to shoot backfires, and thus almost everyone plays the hero disconnected from the team.
Brood... you described it very well!
when are we going to be able to filter out stats by patch 7.33??
I agree with everything you said about Brood and was thinking the same thing but my god... It was 100% irritating to keep seeing you call Brood a "he". The hero is called BroodMOTHER.
For crying out loud! This irked me beyond belief 😖😖😖
Honestly Dazzle is one my favorite support heros. And i do feel like this isnt the right meta for him. However because of PL and in general illusion heros being pretty popular, and since Tormentors are a thing. If you get a shard you can bassicly just shut illusions down with the right team composition. Then again i only play Crusader/Archon games so in that bracket it doesnt really matter that much but still. I think Dazzle isnt the absolute worst support to pick. Just more of a niche then a meta pick thats for sure.
Dazzle is dead as a support
Dazzle utility carry isn't off the table I'd say. The potential for universal heroes to pick up basically anything they want and revel in their DPS output means there are some really cool ways to utilize the carry items that support Dazzle was previously jealous of. Witch Blade into Glepnir, for instance. Top it off with Skadi because haha, but I'd even entertain Heart. Pike isn't OFF the table, but it does feel like you can get a little more adventurous with your builds.
Honestly can't complain, Lycan, Huskar and Broom are cancerous enough to be on a weaker side.
Why is Huskar a consistent ban in the Major? I saw it on the stats
Oh Broodmother...what a great non-biased analysis from kawaiisocks, very objective as always
jaja , excuse my english In South America it is "la Brood" but I speak of it as "El hero". my bad
Excellent summary on Brood.
whoever writes these has no understanding of dota
One of my fav heroes got destroyed. Dazzle is still kind a fun though and still dangerous.