Tornado + Chaos Meteor = Teamfight damage (lots of damage, also has DPS)
Tornado + EMP = Teamfight ez defeat (removes mana, gives you some)
Top them with Deafening Blast. (has damage, knockback and disarm wooh!)
Cold Snap + Alacrity = Lane Domination (stun + low DPS + gives you attack speed and damage)
Ghost Walk for escape. (Slows your enemies too but it gives your location away)
Sun Strike for kill secure. (Damage is distributed evenly among units and it's global so that's good, however it has a pretty long cast animation)
Forge Spirit for farming. (2 babies to help you farm, they remove armour)
Ice Wall to slow. (with a high level Q the slow is AWESOME, also has DPS)
QQQ to heal yourself.
WWW for harass, farm, run.
EEE to damage.
Combine as you see fit.
I think the best tip is to adapt to your enemys (personly i mostly play exort alacrity meteor sunstrike) atleast most Invokers fail to understand this so they go for max mana burn build everything despite facing lets say Viper, Bristle, Phantom Assasin, Sniper, Puck heroes that Simply dont care if you burn their mana or just dodges it (puck, kugg etc )
Or take another scenario doesnt go for the Forge Spirit / Necro Rat build when enemys have 5 man womba team.
Instead of adaptiv they just go 0,1 sec tornado followed by a retarded mana burn every singel time 😵😵😵😵
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Since i'm interested to learn how to be good invoker player in mid lane. For me, invoker is quite soft since the update. So, i'm try to figure out how to counter the mid opponent and their supports (if they're really care on his mid player) who always helping their mid player.
One more thing, how do i find the history of our forum. I mean, in general discussions.