Because most of the time, a death will yield 1 kill and 1.5 assist in average. That's why the average KDAs are low, people don't work as a team.
KDAs simply reflect the individual's favoured playstyle and not necessarily the efficacy of said playstyle.
i have 71.13% on TA over 575 games and my KDA is "only" 3.58
Cus losses duh. Specs win rate is like 60% but he still loses 4 out of 10. If you go 10-5-20 in a win that's 6 kda but then you go 5-7-9 in a loss that's a kda of 2 for that game and only 3.6 combined. So you can see how any bad loss really drags your average down a ton.
you average 7.57 deaths a game. That's alot for invis heros at 1000 mmr. you also have a 3.9kda.
I have an average of 5.7 deaths and a kda of 5.76 and a nice 6.12 kda on normal match making. Do you know how hard it is to maintain that shit
Yeah man, that's a good point Swirl, he plays an invis hero at 1K MMR, an MMR range that constantly complains about Riki cause they have no map awareness.
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Even Spectre, the highest, is less than 4.
If a good KDA is 5+ that means there is no hero that has a good KDA on average. Not even the hardest carries.