When a roamer/s is really up your ass. You invest your skill points into Laser + Rocket to fend off gankers like Riki/SB, since your Q and W do more reliable damage than March. Maybe lay off putting a skill point in Rearm until level 11. If you had a rough laning stage it isn't like you'll have the mana to sustain trying to spam Rockets during skirmishes, and if you truly had a hard time your BoT timing would be off by a mile, so you aren't gonna Rearm + TP anytime soon
Mostly it's 2-2-4-1 skill build if things are going fine. This will set you up with your early BoT so you can pressure lanes/push your own and make space ASAP
I'm not a good Dota player by any means but I think this is general knowledge based on how to act for specific cases
I'm still learning tinker and my answers probably wrong but I think going level 3 and level 2 rockets before going March let's you dominate lane, and is good for occasional ganks if you happen to get a good rune.
I skill points into March when there's rarely anyone I can gank on enemy team, I can't kill enemy midlaner or I'm far behind. Having high level nukes and low March makes it super hard to farm when behind and you rely on comeback kills to get to your travels.
Also I want to ask why bloodstone tinker? I mean it tanks you up a bit, gives you lower respawn time which can help when turtling. I don't think mana regen is too great because you burn through your mana pool reasonably fast and with the mana regen you get like an extra rearm which is average. On a hero that abuses fountain regen I'm not sure what the point of bloodstone is.
I also want to clarify if it's worth it to laser AND rocket enemy mid to do tons of harass at the cost of your mana pool. Generally it's just laser and a few right clicks.
2-2-4-1 - laning stability and farming/ defensive play
3-2-3-1- aggressive play
My friend uses this build and i learned that from him his tinker is almost on par with 6k players.
He goes max 1st 2nd when he can own his enemy or if its fvcking noob
He goes max march early at laning when he cant handle laning given he is always ganked or he is outplayed by enemy team.
for me i just get bloodstone last since i have nothing to do with the gold,is that the real reason for that tho?escept the constant denies maybe
Spamming missiles before tping back is good,walking forward for laser and a few hits would be hard and even risky at some situations.
3 points for laser and rockets .then march .why 3 points ?its very helpful in team fights that dictates the game .lunch rockets laser then march .march is good for defensive or offensive team fights .2-3k mmr players always spam rocket and laser only that they didnt know march is a big help in team fights .keep in my that the enemy doesnt know that ur march is only lvl1 or lvl2 .they will avoid it or stay to die .
1 more thing most of 3k mmr tinker player they go in fornt line to ks or wat so ever reason .i called them "tanker idiot" .haha
watch pro games to know what posistion tinker is good when team fight breaks .me as a tinker im not that good either bad using tinker .i just know my posistion when team fight breaks
https://www.dotabuff.com/matches/3243929606
in this game i made mistake but not that much .hahaha
3 points in laser skip dont skill anything else
that way you can be flexible you wont be spamming rockets in lane anyways
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I dont know which is better for tinker in the current meta help!!!!